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[Remote] Principal Visual Artist
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[Remote] Principal Visual Artist
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Note: The job is a remote job and is open to candidates in USA. Fanatics is building a leading global digital sports platform. They are seeking a Principal Visual Artist to lead the visual identity and art direction of their interactive work, collaborating with the Creative Director to define project aesthetics and mentor a growing team of artists.
Responsibilities
Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
Shape art production workflows, asset pipelines, and standards as the team scales
Skills
A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
Experience leading, mentoring, or growing artists on a team
Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction
Background in game development (highly preferred) or experience producing assets for a real-time engine
Experience with motion design, animated asset production, or creating animation references to guide a technical team
Familiarity with glTF pipelines and well-structured, runtime-ready exports
Experience with shader authoring or authoring tools
Benefits
Short-term or long-term incentive compensation
For information about our benefits, please visit https://benefitsatfanatics.com/
Company Overview
Fanatics is a global sports platform reimagining the fan experience across gear, trading cards, sports betting, content, events, and more. It was founded in 2011, and is headquartered in New York, New York, USA, with a workforce of 10001+ employees. Its website is http://www.fanaticsinc.com.